Week 2: Research From High Concept
High Concept:
For this week's class, we learned to research from high concepts when designing new characters based on the advice from Chris Solarski (Solarski, 2012). In this week's reading, Solarski recommends using a high concept to start with and then leading to a mind map where you research your chosen keywords with one of the various additional topics to bring inspiration for when you design your character's looks, clothing, weapons, etc. (Solarski, 2012). To help flesh out the story behind our character, another reading that talks about respecting and developing our characters by showing their unique attire (physical), backstory (sociological), his thoughts (psychological), and their growth as a character over time (Sheldon, 2013).
Sketches:
Respecting Character:
The character is a short, scruffy old man who wears religious-like clothing and a hood over his head while carrying a book and cane. (Physical)
The character is well-known in his town as one of the smartest people in his town. He grew up to be a scholar, obsessed with his work. (Sociological)
The character is in love with his work and will get annoyed at those who distract him. (Psychological).
The character learns that there is more to life than spending his days on his work. (Growth)
The audience learns that due to the character being too entrenched in his work, he disconnects himself from the rest of his town as well as the outside world.
Rough Character Design:
Bibliography:
Solarski, C. (2012, October 4). Sponsored feature: Drawing basics and video game art: Character design. Game Developer. https://www.gamedeveloper.com/art/sponsored-feature-drawing-basics-and-video-game-art-character-design.
Sheldon, L. (2013, August 5). Sponsored: Respecting and developing your game's characters. Game Developer. https://www.gamedeveloper.com/design/sponsored-respecting-and-developing-your-game-s-characters.




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